Wiki is currently undergoing a revamp! If you see some pages that are more polished, it means they've been revamped.
Fungal Infection: Spore has a lot of planned mobs for all the various tiers. Some have models, some just concept art, and others are just ideas for now. They will all eventually be added to the mod. There are also quite a few secret mobs, which are not public information yet. Thus, they are not listed here.
Deluger
Tier: Evolved
Overview: An Infected Drowned evolution that specializes in drowning targets and is able to charge up an electrical AOE attack.
Status: Concept art
Gorgon
Tier: Evolved
Overview: An Infected Witch evolution covered in scaly armor that is capable of shooting a powerful beam of spores.
Status: Modeled
Charger
Tier: Evolved
Overview: An Infected Adventurer evolution that is completely blind, relying on hearing and echolocation to find targets. It is capable of running extremely fast.
Status: Modeled
Hollenhund
Tier: Hyper Evolved
Overview: The Jagdhund's Hyper form, appearing like a worm. Can spew a mixture of bile and dirt to disorient targets before grabbing them and pulling them underground.
Status: Model in progress (incomplete)
Pteravore
Tier: Hyper Evolved
Overview: The Scavenger's Hyper form. Can spit out a mangled pile of bones, which when hitting the ground, explodes into many smaller bone projectiles that ignore immunity frames. Could also cause debuffs such as Nausea.
Status: Planning
Glutton
Tier: Hyper Evolved
Overview: The Bloater's Hyper form. Can shoot harpoon-like projectiles to hook and reel in targets. Additionally, its stomach expands with each kill, allowing it to unlock a gastric spray attack.
Status: Concept art
Verbrennen
Tier: Hyper Evolved
Overview: The Volatile's Hyper form. Able to steal positive effects from its targets. When at low health, will explode the tumors on its back, placing negative effect clouds and spawning a Scent. The Verbrennen will continue fighting and eventually regrow the tumors.
Status: Concept art
Chimera
Tier: Hyper Evolved
Overview: The Gorgon's Hyper form. It has more variety in how it can shoot its spores, being able to shoot them in a beam, burst or blast, depending on the distance of the target.
Status: Model in progress (incomplete)
Persecutor
Tier: Hyper Evolved
Overview: The Mephitic's Hyper form. Can shoot a beam of potions into the air, letting them fall all around it. Can also spray acid or shoot vomit.
Status: Planning
Berserker
Tier: Hyper Evolved
Overview: The Charger's Hyper form. Slams the ground in-between charges, knocking mobs in the air and displacing blocks. When at low health, it'll be in a permanent state of charging until it heals or dies.
Status: Planning
Sleipnir
Tier: Hyper Evolved
Overview: The Nuckelavee's Hyper form. Has two sets of arms and three sets of legs.
Status: Model in progress (incomplete)
Uberdosis
Tier: Hyper Evolved
Overview: The Inebriater's Hyper form. Still buffs allies and is also able to inject enemies with negative effects, notably a new effect that jumbles the health bar display, making it hard to tell how much health the player has. May be able to shoot needles.
Status: Concept art
"Icarus"
Tier: Experiment
Overview: A Phayres-like mob with six wings stitched on that flies haphazardly and crawls on the ground. Its body is long and stretched out, akin to a serpent.
Status: Planning
Wartender
Tier: Experiment
Overview: Has metal plates and poles installed into its body. It is a very skinny mob, with its ribcage showing through its skin. It being so malnourished means low health. It crawls on ceilings and through vents. It uses its metal poles to penetrate armor.
Status: Model in progress (incomplete)
Venter
Tier: Experiment
Overview: Can spit bile, either in the form of projectiles or a liquid block of bile. Can rip the shield off targets and use it for itself.
Status: Planning
Unnamed Military Experiment
Tier: Experiment
Overview: Rips doors out of place to use like a riot shield. Can rip tumors off its body and throw them.
Status: Model in progress (incomplete)
Unnamed Failed Hyper Anomaly
Tier: Abnormal
Overview: Has a low chance to spawn instead of a Hyper Evolved mob when an Evolved mob evolves. As it fights, chunks of its body can fall off, which eventually turn into age 1 Mounds.
Status: Model in progress (incomplete)
Nemesis
Tier: Abnormal
Overview: An Abnormal evolution of the Infected Adventurer. Has a basic neural network to decide which tools to use to fight against certain mobs. Might have unique abilities based on what players can do, such as building, water bucket clutching, etc.
Status: Model in progress (incomplete)
Unnamed Amalgamation Anomaly
Tier: Abnormal
Overview: A large conglomerate of multiple Infected that walks on five legs. Spawns as an exclusive boss during a Challenge Watcher raid. Is able to climb blocks, deal large knockback, and emit a roar that scares animals away and dismounts players and mobs from mounts in a nearby range. May have a ranged attack that shoots a corrosive projectile, if the target is in melee range when attempting to perform the attack, they will be stabbed by its ribs. The attack can be interrupted if the anomaly is damaged.
Status: Model in progress (incomplete)
Krabbler
Tier: Abnormal
Overview: Forms when three linked Bairns are close enough together to merge into a Krabbler. When spotting a sapient mob (players, Villagers, Illagers, etc.), if there is a Proto Hivemind within 300 blocks, it will set her target to the Krabbler’s. Will stalk its target from afar, never getting too close. If it is being looked at by a player, it will slowly back away from it until it is a certain distance away. If a target gets too close, it will scream and quickly run away. The scream inflicts Slowness, Weakness, and Marker on all nearby mobs. If it has to scream 5 times at the same target, it will send a Signal to the nearest Proto Hivemind.
Status: Planning
Leckermaul
Tier: Organoid
Overview: Can grab targets with its tongues and maul them. Also able to spit bone projectiles.
Status: Model in progress (incomplete)
Ballista
Tier: Organoid
Overview: Appears as a bunch of Pillagers fused to a large organic crossbow. It takes an extended period of time to load before firing a large projectile. Additionally, some of the other Pillagers have normal crossbows with pulsing veins leading to their hands that allow them to shoot tipped arrows. Some Pillagers don't have a crossbow so they can do melee damage.
Status: Planning
Invoker
Tier: Organoid
Overview: Evoker-based, with one Evoker in the middle holding a Totem of Undying that the Invoker can use. It can spawn traps called Incisors that, when stepped on, deal damage and give negative effects. Invokers can also spawn Claws to pull targets in certain directions. Additionally, may be able to create a small singularity (black hole) that is made out of souls and is a block wide. It would cause mobs to fly around the Invoker.
Status: Modeled
Unnamed Drowned Organoid
Tier: Organoid
Overview: Composed of three Drowned, one holding a Trident, one with an exposed chest and ribs that hold either Magma or Soul Sand, and one with a Vigil Eye in its mouth. At the base of the mob is a Conduit, the Heart of the Sea being connected by flesh strands. The Drowned with a Trident will throw them at targets, each Trident inflicting Mycelium Infection. The Drowned with Magma and Soul Sand will use them to sink targets and make non-aquatic Spore mobs float, depending on the situation. The Conduit deals damage to non-spore mobs and provides Conduit Power and Dolphin’s Grace to allies in range.
Status: Concept art
Full Hivemind
Tier: Organoid
Overview: The evolution of the Proto Hivemind and final boss of Fungal Infection: Spore. She has multiple Organoids that are exclusive to her. Her behavior is kept secret, as of now.
Status: Planning
Fungoids are an upcoming tier of mob exclusively spawned by the Full Hivemind via a 'Cradle' Organoid. Their behavior is kept secret, as of now.
Tintenrege
Tier: Calamity
Overview: A dumbo squid/jellyfish-like air Calamity. Its special ability is releasing a large amount of black necrotic blood from its mouth. This ability coats the ground beneath it in layers of the substance that slows entities on it. Its tentacles are also capable of shooting spikes at targets.
Status: Concept art