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Infected Humans are the infected version of Zombies, therefore belonging in the Infected tier. They are defined as a disposable mob by the config.
Spawning
Spawned when a Zombie dies with Mycelium Infection.
Spawns naturally in the dark, usually in caves or during night.
Spawns in groups of 2 - 5 with a spawn weight of 80. Will not spawn in biomes with an internal temperature value at or below 0.2 or in Deep Dark biomes.
Spawned from Scents.
Spawned from a Howler's summoning ability.
Spawned from Arena Tendrils during the first and second waves of a raid.
Spawned from Vigils during the first and second waves of a Vigil raid.
Evolution
When reaching 1 kill, thus gaining 1 Evolution Point and waiting for the 5 minute Evolution timer to finish, Infected Humans will Evolve. The following are their possible Evolved forms:
Unique Behavior
Can be picked up by Phayrie.
Behavior
Infected Humans are melee combatants, being hostile to most mobs.
Infected Humans inflict Mycelium Infection for 30 seconds when dealing melee damage.
Have a follow range of 16 blocks.
Infected Humans can fall victim to Starvation.
Infected Humans have a 5% chance to drop a Scent upon death.
Infected Humans will attempt to group together in hordes with other Infected.
Infected Humans will follow Evolved and Hyper Evolved mobs.
Can perform low leaps/dashes to chase targets quickly through liquids.
Able to use Kill Points to give themselves buffs.
Related Advancements
Drops
Infected Human
Statistics
HP: 15 (x7.5 hearts)
Armor: 1 (x0.5 bars)
Damage: 6 (x3 hearts)
ID: spore:inf_human
Threat Level: Low
Gallery
The back of an Infected Human, showcasing its mycelium veins.