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Delusioners belong in the Organoid tier.
Spawning
Spawned by a Proto Hivemind when it detects a threat.
Unique Behavior
The Delusioner has four spells at its disposal, and there are two parameters that decide which spell is used. First, if there are any allies nearby (more than 3 in a 4.5 block horizontally and 5.5 block vertically area around the Delusioner.) Second, the distance from the target (if it is within ~11.8 blocks or beyond that.)
If there are nearby allies and target is farther than ~11.8 blocks, it will cast its teleportation spell.
Its teleportation spell will teleport all allies in a 16.5 block horizontally and 17.5 block vertically area within 16 blocks of its target.
If there are nearby allies and target is closer than ~11.8 blocks, it will cast its invisibility spell.
Its invisibility spell will give all allies in a 16.5 block horizontally and 17.5 block vertically area invisibility for 30 seconds.
If there are no nearby allies and target is farther than ~11.8 blocks, it will cast its arrows spell.
Its arrows spell summons 3 - 7 tipped fire arrows with Mycelium Infection for 30 seconds at a random position 3 blocks above the target's head, aimed towards the target.
If there are no nearby allies and target is closer than ~11.8 blocks, it will summon Hallucinations.
It will summon 2 - 5 Hallucinations on the Delusioner that belong to no one (meaning all players can see them.) Their target will be set to the Delusioner's target.
Behavior
Delusioners are ranged combatants, attacking mobs with Infected forms, golems, and most hostile mobs.
Has a follow range of 60 blocks.
Delusioners are incapable of movement.
Able to breath underwater.
Delusioners have a type of passive regeneration. This is disabled while they are under the effects of the cold.
Related Advancements
Drops
Lore
Delusioners are the product of illusioners, who kept avoided the spore with their spells. So, when the spore does catch them, in spite, they completely rip them apart and put them back together. The illusioners that this happens to are still conscious. Because of this reason, it is why there is no 'Infected Illusioner' mob.
Delusioner
Statistics
HP: 35 (x17.5 hearts)
Armor: 2 (x1 bars)
Damage: 0 (x0 hearts)
ID: spore:delusioner
Threat Level: Variable
Trivia
In of the Delusioner's ambients, it says "help me" very slowly within its growl.
Another possible name for the Delusioner was 'Disillusioner'.
Gallery
A group of Hallucinations spawned by a Delusioner.