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Infected Villagers are the infected version of Villagers, therefore belonging in the Infected tier. They are defined as a disposable mob by the config.
Spawning
Spawned when a Villager dies with Mycelium Infection.
Spawns naturally in the dark, usually in caves or during night.
Spawns in groups of 1 - 3 with a spawn weight of 70. Will not spawn in biomes with an internal temperature value at or below 0.2 or in Deep Dark biomes.
Spawned from Scents.
Spawned from a Howler's summoning ability.
Spawned from Arena Tendrils during the first and second waves of a raid.
Spawned from Vigils during the first and second waves of a Vigil raid.
Evolution
When reaching 1 kill and waiting for the 5-minute evolution timer to finish, the Infected Villager will evolve. The following are their possible Evolved forms:
Unique Behavior
Infected Villagers are capable of opening doors to reach areas. This does not apply for iron doors or trapdoors.
Can be picked up by Phayrie.
Behavior
Infected Villagers are melee combatants, attacking mobs with Infected forms, golems, and most hostile mobs.
Infected Villagers inflict Mycelium Infection for 30 seconds when dealing melee damage.
Has a follow range of 16 blocks.
Infected Villagers can fall victim to starvation (explained on the Infected page.)
Infected Villagers have a 5% chance to drop a Scent upon death.
Infected Villagers will attempt to group together in hordes with other Infected.
Infected Villagers will follow Evolved and Hyper Evolved mobs.
Can perform low leaps/dashes to chase prey quickly through water.
Able to use kill points to give themselves buffs, such as strength or speed if the target is running away. They can also give themselves regeneration if they are low on health.
Capable of breaking glass and leaves.
Present a weakness to the cold, like all spore mobs.
Related Advancements
Drops
Infected Villager
Statistics
HP: 20 (x10 hearts)
Armor: 1 (x0.5 bars)
Damage: 6 (x3 hearts)
ID: spore:inf_villager
Threat Level: Low