Harnessed from the drops of infected, there are many different parts that can be created to craft other useful items. These items are hybrids of existing material like fibre and bone, used to create stronger material that is prevalent in crafting.
Armor Plate
Usage: Armor Plates are required to create Infected Shields, Plated Helmets, Plated Chestplates, Plated Leggings, Plated Boots, and Reconstructed Elytrons.
Obtaining: Crafted with four Armor Fragments, three Mutated Fibre, two Nerves, and one String/Tendons/Nerves as a stitching material (in a Surgery Table.)
Stack Size: 64
ID: spore:armor_plate
Bile Tumor
Usage: Can be thrown as an explosive that deals damage and doesn't destroy blocks. Inflicts bile effects (Blindness, Weakness, and Slowness I for 5 seconds and Mining Fatigue I for 10 seconds.)
Obtaining: Crafted with eight Tumors and one Bucket of Bile to produce 8.
Stack Size: 16
ID: spore:bile_tumor
Calcified Tumor
Usage: Can be thrown as an explosive that deals 10 extra damage more than the regular Tumor and doesn't destroy blocks.
Obtaining: Crafted with eight Tumors and one Spine Segment to produce 8.
Stack Size: 16
ID: spore:calcified_tumor
Claw
Usage: Claws are required to create Infected Bows, Infected Combat Pickaxes, Infected Combat Shovels, Infected Crossbows, Infected Greatswords, Infected Knifes, Infected Rapiers, Infected Sabers, Infected Scythes, and Infected Spears.
Obtaining: Crafted with three Claw Fragments. Or dropped from Stahlmorder Arms and Stahlmorders.
Stack Size: 64
ID: spore:claw
Dense Muscle
Usage: Dense Muscles are required to create Infected Greatswords, Infected Shields, Mycelial MistMakers, Flesh Helmets, Flesh Chestplates, Flesh Leggings, and Flesh Boots.
Obtaining: Crafted with eight Mutated Fibre and one Organoid Membrane to produce 3. Or crafted with one Airborne Reforged Biomass, Aquatic Reforged Biomass, or Terrestrial Reforged Biomass to produce 2.
Stack Size: 64
ID: spore:plated_muscle
Fleshy Bone
Usage: Fleshy Bones are required to create Infected Battleaxes, Infected Cleavers, Infected Combat Pickaxes, Infected Combat Shovels, Infected Greatswords, Infected Halberds, Infected Maces, Infected Mauls, Infected Rapiers, Infected Sabers, Infected Scythes, and Infected Spears.
Obtaining: Crafted with four Mutated Fibre and three Bones.
Stack Size: 64
ID: spore:fleshy_bone
Fleshy Claw
Usage: Fleshy Claws are required to create Infected Battleaxes, Infected Bows, Infected Chakrams, Infected Cleavers, Infected Combat Pickaxes, Infected Crossbows, Infected Greatswords, Infected Halberds, Infected Rapiers, Infected Sabers, Infected Scythes, and Infected Spears.
Obtaining: Crafted with five Claw Fragments and two Mutated Fibre.
Stack Size: 64
ID: spore:fleshy_claw
Frozen Tumor
Usage: Inflicts Frostbite I for 30 seconds to applicable targets when hitting them. If the target already has Frostbite, the amplifier will be increased by 1.
Obtaining: Crafted with eight Tumors and one Ice Canister to produce 8.
Stack Size: 16
ID: spore:frozen_tumor
Fungal Bonemeal
Usage: Can grow Brown Mushrooms and Red Mushrooms into their Huge Mushroom counterpart. When right clicked on a block, will produce a burst of infestation in a 7 block range, similar to how Mounds infect. It will transform normal blocks into their infested form if they have one. The following are all the foliage blocks Fungal Bonemeal can place:
Big Mycelium Growths (on land and underwater normally and 50% chance for generic foliage blocks)
Big Wall Growths (only on walls)
Cancerous Claw (only on ceilings)
Cancerous Lungs (only on ceilings)
Corrosive Tumor (only on ceilings)
Decayed Branch (30% chance for leaf blocks touching a Decayed Log block)
Decayed Bush (50% chance for generic foliage blocks)
Decayed Fern (100% chance for ferns)
Decayed Grass (100% chance for short grass)
Drowned Lump (only underwater)
Fleshy Growths (only on walls)
Fungal Roots (only on ceilings)
Glowshroom (only on ceilings)
Pollutant Lump (only underwater)
Popped Bloomed Mycelium (floors and ceilings)
Rotten Crops (10% chance for generic crop blocks)
Small Mycelium Growths (on land and underwater)
Underwater Fungal Stem Top (only underwater)
Unpopped Bloomed Mycelium (floors and ceilings)
Vocal Growth (only on walls)
Wall Growths (only on walls)
Obtaining: Crafted with one Unpopped Bloomed Mycelium and one Bone Meal to produce 2.
Stack Size: 64
ID: spore:fungal_bonemeal
Hardened Bind
Usage: Hardened Binds are required to create Infected Battleaxes, Infected Chakrams, Infected Combat Pickaxes, Infected Crossbows, Infected Halberds, Infected Maces, and Infected Mauls.
Obtaining: Crafted with five Mutated Fibre and four Claw Fragments.
Stack Size: 64
ID: spore:hardened_bind
Living Core
Usage: Living Cores are required to create Infected Battleaxes, Infected Chakrams, Infected Cleavers, Infected Combat Pickaxes, Infected Combat Shovels, Infected Crossbows, Infected Greatswords, Infected Halberds, Infected Maces, Infected Mauls, Infected Rapiers, Infected Sabers, Infected Scythes, Infected Shields, Infected Sickles, Infected Spears, Flesh Chestplates, Reconstructed Elytrons, and Symbiotic Reagents.
Obtaining: Crafted with four Mutated Fibre, four Armor Fragments, one Mutated Heart, and one String/Tendons/Nerves as a stitching material (in a Surgery Table.)
Stack Size: 64
ID: spore:living_core
Nerves
Usage: Nerves are required to create Armor Plates, Spines, Brain Noodles, Organoid Soup, Flesh Helmets, Flesh Leggings, Symbiotic Reagents, and Integrating Agents. They are also a stitching material and can be used when crafting spore weapons and armor.
Obtaining: Crafted with one Cerebrum to produce 8.
Related Advancements: Spore
Stack Size: 64
ID: spore:nerves
Respirator
Usage: Respirators are required to create Living Helmet MK2s.
Obtaining: Crafted with two Alveolic Sacks, two Tendons, two Nerves, one Eye of the Vigil, and one String/Tendons/Nerves as a stitching material (in a Surgery Table.)
Stack Size: 64
ID: spore:respirator
Sicken Tumor
Usage: Can be thrown as an explosive that deals damage and doesn't destroy blocks. Inflicts Corrosion II and Poison II for 10 seconds.
Obtaining: Crafted with eight Tumors and one Corrosive Sack to produce 8.
Stack Size: 16
ID: spore:sicken_tumor
Spine
Usage: Spines are required to create Wings, Infected Sickles, Infected Spears, Acidic Assassins, Bile Blasters, Mycelial MistMakers, and Plated Chestplates.
Obtaining: Crafted with three Spine Segments and six Nerves in a crafting table or in a Surgery Table with one String/Tendons/Nerves as a stitching material. They are also dropped by Organite Blocks.
Stack Size: 64
ID: spore:spine
Stuffed Torso
Usage: They can be cooked to create Cooked Torso (in a Campfire, Furnace, or Smoker.)
Obtaining: Crafted with two Mutated Fibre, one Decayed Torso, one Red Mushroom, and one Brown Mushroom.
Stack Size: 64
ID: spore:stuffed_torso
Wing
Usage: Wings are required to create Reconstructed Elytrons.
Obtaining: Crafted with six Wing Membranes, two Armor Fragments, one Spine, one Tendons, and one String/Tendons/Nerves as a stitching material (in a Surgery Table.)
Stack Size: 64
ID: spore:r_wing