Wombs are temporary summoning units that exist to spawn Calamities and belong in the Organoid tier.
Spawning
Spawned by Proto Hiveminds when they receive a Signal and don't find any Calamities to Redirect.
Unlike most Spore Mobs, Wombs are passive; they do not attack target-able entities.
If a Womb is suffocating, it will attempt to break any blocks up to a hardness of 9 that are obstructing its hitbox. Wombs check if they are suffocating every 2 seconds.
Wombs are completely ignored by the Despawning System.
All Wombs have an internal counter of 'biomass'. Wombs can hold between 0 to 100 biomass. If a Womb amasses 100 biomass, it will disappear and spawn a Calamity in its place (see below). There are multiple ways a Womb can increase its biomass:
Wombs passively gain 1 biomass every 30 seconds.
A Womb has a 1% chance every tick to set the Search Position of all Infected, Evolved, Hyper Evolved, Experiments, Bairns, Scampers, and Gastgebers within a 50 block range to where said Womb is located, causing them to walk towards the Womb. Furthermore, a Womb has a 2.5% chance every tick to eat any of the mentioned applicable Mobs if they are touching said Womb's hitbox. Spore Mobs eaten by Wombs will disappear and grant the Womb they were consumed by X biomass. The amount of biomass is dependent on the Mob's tier:
Infected, Experiments, and Bairns grant Wombs 5 biomass.
Evolved, Scampers, and Gastgebers grant Wombs 10 biomass.
Hyper Evolved grant Wombs 20 biomass.
If consumed Mobs had any Kill Points before being eaten, each Kill Point is converted into 1 biomass and given to the Womb that ate them (e.g. a Knight with 3 Kill Points will grant the Womb that ate it 13 biomass).
Every time a Scent spawns a Mob, it will check in a 16x16x16 block radius for any Wombs. The nearest one will be given 5 biomass.
Wombs have 3 Ages. Different Ages of Wombs have different models and stats. The Age of a Womb is dependent on how much biomass it has.
Age 1 Wombs have between 0 and 24 biomass. They have 30 HP (x15 hearts) and 6 armor (x3 bars).
Age 2 Wombs have between 25 and 49 biomass. They have 40 HP (x20 hearts) and 4 armor (x2 bars).
Age 3 Wombs have between 50 and 99 biomass. They have 60 HP (x30 hearts) and 6 armor (x3 bars). If an Age 3 Womb is killed, it will instantly birth its Calamity (see below) at 50% health.
Naturally spawned Wombs will hold the information of the Parent Signal their parent Proto Hivemind received that resulted in said Womb spawning. Calamities birthed from Wombs will spawn with the class that correlates to where the Parent Signal occurred.
If no specific conditions are met for a Parent Signal, it will result in a Land Calamity. This includes Siegers, Howitzers, and Stahlmorders. Accounting for the 30% incorrect spawn roll, any given Land Calamity has a ~26.6% chance to spawn.Â
If a Parent Signal occurred at or below Y=63, it will result in a Ground Calamity. This includes Hohlfressers. Accounting for the 30% incorrect spawn roll, any given Ground Calamity has a 70% chance to spawn.Â
If a Parent Signal occurred at or below Y=70 and, in a 14x14x14 block area around the Parent Signal, there are 7 or more Water Blocks, it will result in a Water Calamity. This includes Gazenbreachers, Grakensenkers, and Leviathans. Accounting for the 30% incorrect spawn roll, any given Water Calamity has a ~26.6% chance to spawn.Â
If a Parent Signal occurred at or above Y=90, it will result in an Air Calamity. This includes Hindenburgs and Verfalldraches. Accounting for the 30% incorrect spawn roll, any given Air Calamity has a ~38.3% chance to spawn.Â
There's a 30% chance that the Womb will spawn a random Calamity of any class. When this occurs, any given Calamity has an ~11.1% chance to spawn.
The Womb Crafting System allows Calamities born from Wombs to inherit traits from Mobs that were consumed by a Womb. Specific Mobs, if eaten by a Womb, will apply custom Attributes to the resulting Calamity. A Calamity can have multiple Attributes, and the level of each Attribute caps out at level 64. Attributes give Calamities different stats, cause them to inflict certain effects, or grant them unique abilities. Attributes also tint Calamities a specific color. If a Calamity has multiple Attributes, the colors will mix. There are seven different Attributes in total:
Ballistic Attribute
Per Griefer, Napalm Griefer Variant, Kamikaze Phayres Variant, and Bomber Spitter Variant, the maximum number of projectiles the resulting Calamity can shoot is increased by three. Calamities with the Ballistic Attribute appear gray.
Toxic Attribute
Per Toxic Griefer Variant, Noxious Phayres Variant, and Laced Verdathorn Variant, the resulting Calamity will deal an additional amplifier of Poison. The duration of the effect is always 20 seconds. Calamities with the Toxic Attribute appear dark green.
Laceration Attribute
Per Knight, Impaler Slasher Variant, and Lacerator, the minimal melee damage the resulting Calamity will deal is increased by 10%. Calamities with the Laceration Attribute appear red.
Corrosive Attribute
Per Spitter, Bile Spitter Variant, Dual Spitter Variant, and Sniper Spitter Variant, the resulting Calamity will deal an additional amplifier of Corrosion. The duration of the effect is always 20 seconds. Calamities with the Corrosive Attribute appear bright green.
Grinding Attribute
Per Infected Vindicator, Wendigo, and Axtwerfer, the resulting Calamity will deal an additional 10 damage to the durability of every piece of armor the target is wearing. Calamities with the Grinding Attribute appear dark blue.
Localization Attribute
Per Braiomil and Brotkatze, the resulting Calamity will deal an additional amplifier of Marker. The duration of the effect is always 20 seconds. Calamities with the Localization Attribute appear yellow.
Rejuvenation Attribute
Per Infected Witch, Volatile, and Hexenmeister, the resulting Calamity will receive an additional amplifier of Regeneration when applying it via Kill Points. Calamities with the Rejuvenation Attribute appear purple.
When right clicking a Womb in creative mode, it will display a UI of what Mobs give what Attributes.
Behavior
When Wombs either spawn or despawn, they'll display an emerging or burrowing animation. Unlike most Organoids, they can still be damaged in the emerging state.
Wombs are immune to negative effects that are not above amplifier I.
Wombs are stationary; immobile.
Wombs have a passive regeneration equivalent to about amplifier II. This is disabled while they are freezing.
Wombs can breathe underwater.
Present a weakness to the cold.
In regards to Frostbite, have a Body Heat of 2 and Enum Percentage of 7.5%.
Related Advancements
Drops
Mutated Fibre (70% chance for 2 - 5)
Organoid Membrane (80% chance for 1 - 2)
Womb
Statistics
HP (Age Dependent): 30 (x15 hearts) / 40 (x20 hearts) / 60 (x30 hearts)
Armor (Age Dependent): 6 (x3 bars) / 4 (x2 bars) / 6 (x3 bars)
ID: spore:reconstructor
Threat Level: Variable
Trivia
The Womb is referred to as "Biomass Reformator" and "Reconstructor" in the code.
For whatever reason, Age 2 Wombs have less armor than Age 1 and Age 3 Wombs.
The ability to right click the Womb in creative mode to display the Womb Crafting System was originally done to make putting information about it on the wiki easier.
In total, there are 7^64 Calamity Attribute variations, or 1.2197605e+54.
The Verwahrung prompted the mod creator to consider a redesign of the Womb, which did end up happening.
Gallery
The second stage of the Womb.
The third stage of the Womb.
A Womb birthing a Sieger.
A picture posted in the Discord server teasing Calamity Attributes before they were released.
Ditto.
The original model of the Womb.