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Fungal Infection: Spore has many unique effects, most of them being debuffs that the spore uses to aid in killing mobs and players alike. Some are physical effects that directly affect the mob, while some are mental effects for players and other intelligent mobs to simply make life harder for the player. Here is a list of all the current effects, what they do, and how to obtain them.
Mycelium Infection (Debuff)
Functioning: The base effect of the mod. If mobs with Mycelium Infection die and have an infected counterpart, they will transform upon death. Depending on the level of Mycelium Infection, it will also damage the entity overtime.
Ghasts, Iron Golems, Snow Golems, Magma Cubes, Mooshrooms, Phantoms, Skeletons, Skeleton Horses, Strays, and Withers are not affected by Mycelium Infection. Spore mobs are also not affected by Mycelium Infection.
Level I: Damage overtime to mobs, no damage to players.
Level II: Damage overtime to mobs and players.
It also drains hunger, but not as bad as the actual Hunger effect. Mycelium Infection Potions can be brewed.
Obtaining:
When being damaged by almost every spore mob.
From potions thrown by Infected Witches for 3 minutes at amplifier II.
From the area effect clouds dropped by Evolved and Mounds for 1 second.
From a Braiomil's gas attack for 30 seconds at amplifier II.
From the area effect cloud from a Kamikaze Phayres' explosion for 10 seconds.
From a Noxious Phayres' stinger for 10 seconds.
From a Bloater's explosion for 10 seconds at amplifier III.
From a Protector's shield bash for 5 seconds.
From a Brotkatze's gas attack for 30 seconds at amplifier II.
From a Scamper's melee attack for 30 seconds at amplifier II.
From the area effect clouds dropped by a Scamper's melee attack for 10 seconds at amplifier II.
From a Gastgeber's melee attack for 5 seconds at amplifier III.
From a Gastgeber's puff for 30 seconds at amplifier IV.
From a Specter's melee attack for 10 seconds at amplifier II.
From a Hallucination's melee attack for 20 seconds at amplifier III.
From an Umarmer's melee attack for 30 seconds at amplifier II.
From an Umarmer's grab and pin attack for 30 seconds at amplifier III.
From a Usurper's mycelic round for 20 seconds at amplifier IV.
From potions thrown by Braureis.
From a Hazard Braurei variant for 30 seconds at amplifier I on easy and II on hard.
From a Calamity's melee attack for 30 seconds at amplifier II.
From a Calamity's spore burst attack for 30 seconds at amplifier II.
From tumors launched by Siegers and Hindenburgs for 30 seconds at amplifier II.
From any arrows shot by spore mobs, which become tipped arrows that inflict it for 5 seconds.
From eating most spore foods at a 30% chance for 10 seconds.
From weapons cursed with Unwavering Nature for 30 seconds at amplifier II.
From armor cursed with Unwavering Nature when getting hit for 30 seconds.
From eating Biomass at a chance for 5 seconds.
From stepping on a Bloomed Mycelium for 5 seconds at amplifier III.
From Organite Blocks for 10 seconds.
From stepping on Human Remains for 20 seconds at amplifier II or in the cloud they leave behind when broken for 8 seconds at amplifier II.
From Mycelium Infection Potions for 3 minutes at amplifier II.
ID: spore:mycelium_ef
Marker (Debuff & Buff)
Functioning: Capable of being spread from mob to mob depending on its level. If the current affected entity isn't a spore mob, all Infected, Evolved, Hyper Evolved, Scampers, and Gastgebers within a range that is increased by 8 each per higher amplifier (default is 8) will receive Marker that has an amplifier increased by 1 and a doubled duration of the original mob with the effect.
Non-spore mobs with the effect are prioritized when being attacked by infected, and mobs with the effect have their targeting range increased by 50% per level. Proto Hiveminds can also see mobs with Marker through walls.
Marker can't be removed with a milk bucket but can be removed with Milky Sacks. Marker Potions can be brewed.
Obtaining:
From potions thrown by Infected Witches for 3 minutes at amplifier II.
From a Braiomil's gas attack for 2 minutes at amplifier II.
From the area effect cloud from a Kamikaze Phayres' explosion for 30 seconds.
From a Howler's debuffing ability to spore mobs for 20 seconds.
From a Volatile's melee attack for 30 seconds.
From the area effect cloud from a Volatile's explosion for 30 seconds at amplifier II.
From a Brotkatze's gas attack for 2 minutes at amplifier II.
From potions thrown by Braureis.
From a Hazard Braurei variant for 30 seconds at amplifier I on easy and II on hard.
From Calamities with the localization attribute.
From Biomass Bulbs broken in water for 10 seconds.
From punching Membrane blocks for 1 minute.
From Organite Blocks for 20 seconds.
From Marker Potions for 3 minutes at amplifier II.
ID: spore:marker
Corrosion (Debuff)
Functioning: Reduces the armor value of any armor the player wears by 10% and also slowly drains armor overtime, removing 1 durability every 3 seconds (note that mobs do not have their armor's durability drained, only players.) Also damages iron golems by 1 heart every so often. Spore mobs are not affected by Corrosion. Corrosion Potions can be brewed.
Obtaining:
From a Spitter's corrosive projectile for 15 seconds at amplifier II.
From lingering clouds caused by the ranged attack of Bomber Spitter variants that last for 30 seconds at amplifier II.
From a Bioblob's corrosive projectile for 15 seconds at amplifier II.
From a Usurper's corrosive round for 30 seconds at amplifier II.
From a Corrosive Umarmer variant for 30 seconds at amplifier II.
From Calamities with the corrosives attribute.
From a Howitzer's corrosive Flesh Bomb for 15 seconds at amplifier II.
From a Hohlfresser's vomit projectiles for 5 seconds at amplifier II.
From tumors launched by Hindenburgs that last for 30 seconds at amplifier II.
From a Sicken Tumor for 10 seconds at amplifier II.
From Infected Rapiers for 2 seconds at amplifier II.
From weapons enchanted with Corrosive Potency for 2 seconds at amplifier II.
From Acid Pool blocks for 5 seconds.
From Corrosion Potions for 3 minutes at amplifier I.
From Strong Corrosion Potions for 3 minutes at amplifier IV.
ID: spore:corrosion
Uneasy (Debuff)
Functioning: Stops the player from sleeping (displaying the message "You can't seem to fall alseep..." when trying) and disabled in-game music, replacing it with a heartbeat audio. It can be cured with (aside from Milk Buckets) Cookies and Pumpkin Pie.
Obtaining:
From when a Vigil begins watching a player, in which a message displays on the player's screen saying "You are feeling watched..." The effect lasts for 5 minutes when a Vigil first spots a player, and its duration is not increased while the player still has the effect if a Vigil watches the player again.
ID: spore:uneasy
Madness (Debuff)
Functioning: When a player has this effect and is hit by a spore mob, its timer will increase by 60 seconds. When reaching 10 minutes, the amplifier will increase by 1. If the effect's time expires, it moves down a level and returns to 10 minutes. Different things will occur at different levels of Madness.
Level I: Various whisper audios are played periodically, and these sounds can be heard by other players. This continues for higher amplifiers. This level of Madness can be blocked by wearing a Living Helmet MK2.
Level II: A message will periodically display on the player's screen saying "You are feeling watched..." This continues for higher amplifiers. All spore mobs with an uninfected form will appear uninfected to players with the effect from 30 blocks away. This continues for higher amplifiers.
Level III: Hallucinations will periodically spawn around the player.
Level V: Hallucinations will now inflict Blindness for 10 seconds.
Madness can't be removed with a milk bucket but can be removed with Milky Sacks. Spore mobs are not affected by Madness.
Obtaining:
From a Proto Hivemind, which gives 'smart' mobs (players, Villagers, and Illagers) the effect every five minutes in a 256 block cube around herself.
From Zoaholics, which give the effect every 3 seconds to players in a 16 block radius for 2 minutes.
ID: spore:madness
Starvation (Debuff)
Functioning: Starvation is an effect exclusive to Infected mobs. It will slowly damage them overtime, eventually killing them and placing Human Remains, Small Mycelium Growths, and Big Mycelium Growths. Infected also starve twice as fast when afflicted by the cold. Infected can reset their starvation timer by consuming Human Remains or a Biomass Bulb. While only Infected tier mobs can gain it, other spore mobs aren't safe from its effects (excluding Organoids, which aren't affected by it.)
Obtaining:
Starvation is received by Infected after their five minute starvation timer runs out and they haven't gotten a single kill point yet.
ID: spore:starvation
Symbiosis (Buff)
Functioning: Buff's the players health by 6 hearts, damage by 4 hearts, movement speed by 20% and attack speed by 20% (this is stacked with higher amplifiers.) Hunger is also slowly drained. Symbiosis allows for the Symbiotic Reconstruction enchantment to function, and it allows players to walk through Membrane blocks. Also blocks Protos from seeing smart mobs through walls if they have the effect. Arena Tendrils will increase the number of special spawns if their target has Symbiosis.
Obtaining:
From when a player wears a full set of Living armor or Flesh armor. It lasts for 10 seconds, and when it expires, the timer resets assuming the player is still wearing the armor.
From when a player wears a full set of Living armor MK2 for 10 seconds at amplifier II. When it expires, the timer resets assuming the player is still wearing the armor.
ID: spore:symbiosis
Gallery
Most spore mobs with an uninfected form visible from Madness.