Symbiosis (Buff)
Functioning: Per amplifier of Symbiosis, it will buff the affected living entity's health by 6 hearts, melee damage by 4 hearts, movement speed by 20%, and attack speed by 20%. Hunger is also slowly drained. Symbiosis blocks Proto Hiveminds and Hivetumors from seeing sapient mobs (players, Villagers, Illagers, etc.) through walls if they have the Effect.
If a player has Symbiosis, they will be able to walk through Membrane blocks the same way Spore Mobs or creative mode players can. Additionally, Symbiosis allows for the Symbiotic Reconstruction enchantment to function.
Challenge Watchers will increase the number of special spawns if their target has Symbiosis.
Obtaining:
From when a living entity wears a full set of Living Armor or Flesh Armor for 10 seconds at amplifier I with particles hidden (is continually applied).
From when a living entity wears a full set of Living Armor MK2 for 10 seconds at amplifier II with particles hidden (is continually applied).
ID: spore:symbiosis
Mycelium Infection (Debuff)
Functioning: If a living entity dies with Mycelium Infection and has an infected counterpart, they will transform upon death. When dying this way, no items will be dropped at death. At amplifier I, applicable non-Spore mobs will be damaged overtime. At amplifier II, applicable non-Spore mobs and players will be damaged overtime. For each increasing amplifier, the ticks in between damage dealt is lowered, meaning damage is dealt quicker. Mycelium Infection also drains hunger, albeit not as bad as the Hunger Effect. It also applies a custom overlay on player screens.
Ghasts, Iron Golems, Snow Golems, Magma Cubes, Animals, Phantoms, Skeletons, Skeleton Horses, Strays, and Withers are not affected by Mycelium Infection. Spore Mobs are also not affected by Mycelium Infection.
Mycelium Infection Potions can be brewed.
Obtaining:
From melee damage dealt by Spore Mobs for 30 seconds at amplifier I (excluding Mobs with unique durations/amplifiers, Mobs incapable of dealing damage, Infected Witches, and Tentacles).
From potions thrown by Infected Witches and Mephitics for 3 minutes at amplifier II.
From the area effect clouds dropped by Evolved, Scampers, Gastgebers, and Mounds for 2 seconds at amplifier I (is continually applied).
From a Braiomil's gas attack for 30 seconds at amplifier II.
From the area effect cloud from a Kamikaze Phayres' explosion for 10 seconds at amplifier I (is continually applied).
From a Noxious Phayres' stinger for 10 seconds at amplifier I.
From a Bloater's explosion for 10 seconds at amplifier III.
From a Mephitic's, Specter's, and Reaper's melee attack for 10 seconds at amplifier II.
From lingering potions thrown by Mephitics for 3 minutes at amplifier II.
From a Gorgon's spore beam for 20 seconds at amplifier II.
From a Protector's shield bash for 5 seconds at amplifier I.
From an Ichor Gargoyle variant's bile drip for 20 seconds at amplifier II (is continually applied).
From a Brotkatze's gas attack for 30 seconds at amplifier II.
From a Scamper's melee attack for 30 seconds at amplifier II.
From the area effect clouds dropped by a Scamper's melee attack for 10 seconds at amplifier II (is continually applied).
From a Gastgeber's melee attack for 6 seconds at amplifier III.
From a Gastgeber's puff for 30 seconds at amplifier II.
From a Vanguard's arrows for 20 seconds at amplifier II.
From a Hallucination's melee attack for 20 seconds at amplifier III.
From an Umarmer's melee attack for 30 seconds at amplifier II.
From an Umarmer's grab and pin attack for 30 seconds at amplifier III.
From a Usurper's mycelic round for 20 seconds at amplifier IV.
From potions thrown by Braureis.
From a Hazard Braurei variant for 30 seconds at amplifier I on easy and II on hard.
From a Calamity's melee attack for 30 seconds at amplifier II.
From a Calamity's Spore Burst for 30 seconds at amplifier II.
From Tumors launched by Siegers and Hindenburgs for 30 seconds at amplifier II (is continually applied).
From tipped arrows shot by Spore Mobs for 5 seconds at amplifier I (excluding Vanguards).
From eating most Spore Foods at a 30% chance for 10 seconds at amplifier I.
From Spore Weapons cursed with Unwavering Nature for 30 seconds at amplifier II.
From Spore Armor cursed with Unwavering Nature when getting hit for 30 seconds at amplifier I.
From eating Biomass at a chance for 5 seconds at amplifier I.
From stepping in an Unpopped Bloomed Mycelium for 5 seconds at amplifier III (is continually applied).
From stepping in a Fungal Clamp to all targets in a 5 block radius for 10 seconds at amplifier I.
From getting trapped in a Fungal Clamp to the target for 15 seconds with increasing amplifiers every 10 seconds between I to V.
From an Organite Block for 10 seconds at amplifier I.
From stepping in Human Remains and Wall Remains for 20 seconds at amplifier II (is continually applied).
From the cloud dropped from Human Remains and Wall Remains blocks when broken for 8 seconds at amplifier II (is continually applied).
From a Mycelium Infection Potion for 3 minutes at amplifier II.
ID: spore:mycelium_ef
Corrosion (Debuff)
Functioning: While a living entity has Corrosion, it reduces the armor value of any armor pieces the entity wears by 10%. Additionally, Corrosion slowly drains armor durability for affected players overtime, removing 1 durability every 3 seconds (this only affects players, not mobs). It also applies a custom overlay on player screens.
Corrosion also damages affected Iron Golem health overtime. For each increasing amplifier, the ticks in between damage dealt is lowered, meaning damage is dealt quicker.
Corrosion Potions can be brewed.
Obtaining:
From a Spitter's corrosive projectile for 15 seconds at amplifier II.
From lingering clouds caused by the ranged attack of Bomber Spitter variants that last for 30 seconds at amplifier II (is continually applied).
From a Bioblob's corrosive projectile for 15 seconds at amplifier II.
From a Reaper's corrosive projectile for 10 seconds.
From a Corrosive Umarmer variant for 30 seconds at amplifier II.
From a Usurper's corrosive round for 30 seconds at amplifier II.
From a Spray Usurper variant's corrosive round for 10 seconds at amplifier I.
From Calamities with the Corrosive Attribute for 20 seconds with increasing amplifiers for every Attribute level, varying between amplifier I to LXIV (64).
From a Howitzer's corrosive Flesh Bomb for 15 seconds at amplifier II (is continually applied).
From a Stahlmorder's corrosive slash attack that last for 30 seconds at amplifier II.
From a Hohlfresser's vomit projectiles for 5 seconds at amplifier II.
From a Leviathan's corrosive projectile for 15 seconds at amplifier II.
From Tumors launched by Hindenburgs for 30 seconds at amplifier II (is continually applied).
From a Sicken Tumor for 10 seconds at amplifier II.
From an Infected Rapier for 2 seconds at amplifier II.
From an Acidic Assassin's bullets for 10 seconds at amplifier II.
From Spore Weapons enchanted with Corrosive Potency for 2 seconds at amplifier II.
From a Corrosive Tumor block for 10 seconds at amplifier II.
From a Pollutant Lump block for 5 seconds at amplifier II.
From an Acid Pool block for 5 seconds at amplifier I (is continually applied).
From a Corrosion Potion for 3 minutes at amplifier I.
From a Strong Corrosion Potion for 3 minutes at amplifier IV.
ID: spore:corrosion
Biled (Debuff)
Functioning: Per amplifier of Biled, it will reduce the affected living entity's movement speed by 20%, attack speed by 20%, and damage by 20%. It also applies a custom overlay on player screens that partially blocks vision.
Obtaining:
From a Bile Griefer variant's melee attack and explosion for 10 seconds at amplifier I.
From a Bile Spitter variant's bile projectile for 10 seconds at amplifier I.
From an Ichor Gargoyle variant's bile drip for 10 seconds at amplifier I (is continually applied).
From a Bioblob's bile projectile for 10 seconds at amplifier I.
From a Bile Umarmer variant for 10 seconds at amplifier I.
From a Hohlfresser's vomit projectiles for 10 seconds at amplifier I.
From a Gazenbreacher's bile projectile for 10 seconds at amplifier I.
From a Bile Tumor for 10 seconds at amplifier I.
From a Bile Blaster's bullets for 10 seconds at amplifier I.
From Spore Weapons enchanted with Gastric Spewage for 10 seconds at amplifier I.
From the cloud Bile Lumps leave behind when broken for 10 seconds at amplifier I (is continually applied).
From making contact with or punching a Gastric Biomass block for 10 seconds at amplifier I (is continually applied).
From Bile for 10 seconds at amplifier 1 (is continually applied).
ID: spore:biled
Uneasy (Debuff)
Functioning: If a player attempts to sleep while having Uneasy, they will be unable to, with the message "You can't seem to fall alseep..." displaying on the screen when trying to). Uneasy also disables in-game music, replacing it with a heartbeat audio. Along with Milk Buckets and Milky Sacks, the Effect can be cured with Cookies and Pumpkin Pie.
Obtaining:
From a Forlorn Howler variant's howl for 3 minutes at amplifier I.
From when a Vigil targets a player, in which the message "You are feeling watched..." displays on the player's screen, for 5 minutes at amplifier I.
ID: spore:uneasy
Madness (Debuff)
Functioning: When a living non-Spore entity has Madness and is damaged by a Spore Mob, its timer will increase by 1 minute. If the duration reaches 10 minutes, the amplifier will increase by 1. If the Effect's duration expires, it moves down an amplifier and returns to 10 minutes. Different things will occur at different levels of Madness.
Level I: Various whisper audios are played periodically at the affected entity. This continues for higher amplifiers. This level of Madness can be blocked by wearing a Living Helmet MK2.
Level II: The message "You are feeling watched..." will periodically display on an affected player's screen. All Spore Mobs with an uninfected form will appear uninfected to players with the Effect from 30 blocks away. This continues for higher amplifiers.
Level III: Hallucinations will periodically spawn around the affected entity.
Level V: Hallucinations will now inflict Blindness to the affected entity for 10 seconds.
It also applies a custom overlay on player screens. Spore Mobs are not affected by Madness. Madness can't be removed with a Milk Bucket but can be removed with Milky Sacks.
Obtaining:
From a Forlorn Howler variant's howl for 3 minutes at amplifier II.
From a Proto Hivemind, which gives sapient mobs (players, Villagers, Illagers, etc.) the Effect every 5 minutes in a 256 block cube around herself, for 5 minutes at amplifier I with particles hidden.
From a Hivetumor, which gives sapient mobs (players, Villagers, Illagers, etc.) the Effect every 5 minutes in a 128 block range, for 5 minutes at amplifier I with particles hidden.
From a Zoaholic, which gives the Effect every 3 seconds to players in a 16 block radius as long as it is active for 2 minutes at amplifier I.
ID: spore:madness
Starvation (Debuff)
Functioning: Starvation, as an Effect, only affects Spore Mobs. It will slowly damage the afflicted Mob overtime and is replenished until the Mob is killed or the Effect is cleared. It can be cleared by the Starving mob consuming either Human Remains, Wall Remains, a Biomass Bulb, or a Drowned Lump.
While only Infected and Bairns can get Starvation naturally, other tiers will still be affected by it if given via commands (excluding Organoids, which aren't affected by it).
Obtaining:
From Infected and Bairns with no Kill Points whose 5 minute Starvation timer expires for 5 seconds at amplifier 1 (is continually applied).
ID: spore:starvation
Frostbite (Debuff)
Functioning: Per amplifier of Frostbite, the affected living entity will move 10% slower. This applies to Spore Mobs and also players, but only if the player is wearing any Spore Armor (not including Horses and the Spore Horse Armor). Additionally, Symbiosis is removed from the target if they have Frostbite for as long as they have the Effect. Frostbite can deal freezing damage every 4 seconds to Spore Mobs (not players) depending on their body heat value. In order for Frostbite to do damage, the amplifier the Mob has must be equal or above their body heat, which is determined by their tier. The damage dealt also depends on the enum percentage of the tier. Mob tier body heat values and enum percentages goes as follows:
Body Heat: 1
Enum Percentage: 10%
Body Heat: 2
Enum Percentage: 7.5%
Body Heat: 3
Enum Percentage: 5%
Body Heat: 2
Enum Percentage: 7.5%
Body Heat: 4
Enum Percentage: 5%
Body Heat: 2
Enum Percentage: 7.5%
Body Heat: 5
Enum Percentage: 2.5%
The equation for damage dealt is [enum percentage] x [the entity's max HP] + [current Frostbite amplifier] x 5. Frostbite can also deal damage to vanilla Mobs that take additional freezing damage (e.g. Blazes). The way damage is dealt for these Mobs is 10% of their max HP every 4 seconds.
Frostbite also pauses Evolution timers for all Spore Mobs.
Obtaining:
From Spore Mobs being in a cold biome for 5 seconds at amplifier I (is continually applied).
From a Frozen Tumor for 30 seconds with increasing amplifiers every time the target is hit with a Frozen Tumor, starting at amplifier I with no cap.
From a PCI for 2 minutes at amplifier V,
From a CDU for 1 minute with increasing amplifiers every 5 seconds, starting at amplifier I with no cap.
ID: spore:frostbite
Marker (Neutral)
Functioning: Capable of being spread between entities depending on its amplifier. If the current affected living entity isn't a Spore Mob, all Infected, Evolved, Hyper Evolved, Bairns, Scampers, and Gastgebers within an 8 block range (that is increased by 8 blocks per level) of the original entity will receive Marker that has an amplifier increased by 1 and double the time length of the duration the original entity with the Effect had.
Non-Spore entities with Marker are prioritized when being attacked by Spore Mobs, and mobs with the Effect have their targeting range increased by 50% per level. Proto Hiveminds and Hivetumors can also see mobs with Marker through walls.
Marker can't be removed with a Milk Bucket but can be removed with Milky Sacks.
Marker Potions can be brewed.
Obtaining:
From potions thrown by Infected Witches and Mephitics for 3 minutes at amplifier II.
From a Braiomil's gas attack for 2 minutes at amplifier II.
From the area effect clouds from a Kamikaze Phayres' explosion for 30 seconds at amplifier I (is continually applied).
From a Naiad's melee attack for 10 seconds at amplifier II
From a Volatile's melee attack for 30 seconds at amplifier I.
From the area effect cloud from a Volatile's explosion for 30 seconds at amplifier II (is continually applied).
From lingering potions thrown by Mephitics for 3 minutes at amplifier II.
From a Brotkatze's gas attack for 2 minutes at amplifier II.
From potions thrown by Braureis.
From a Hazard Braurei variant for 30 seconds at amplifier I on easy and II on hard.
From Calamities with the Localization Attribute for 20 seconds with increasing amplifiers for every Attribute level, varying between amplifier I to LXIV (64).
From the area effect cloud dropped from Biomass Bulb blocks when broken in water for 10 seconds at amplifier I (is continually applied).
From stepping in a Fang Lump block for 30 seconds at amplifier I (is continually applied).
From punching a Membrane block for 1 minute at amplifier I.
From an Organite Block for 20 seconds at amplifier I.
From a Marker Potion for 3 minutes at amplifier II.
ID: spore:marker
Trivia
Prior to the addition of the Biled Effect, the Effects that bile-related things would give was Blindness, Weakness, and Slowness I for 5 seconds and Mining Fatigue I for 10 seconds.
Gallery