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All utility lab blocks can be crafted or found in various structures. They are used for various purposes, typically regarding methods to fight the spore or to do with weapons crafting and repairing. All utility lab blocks are immune to being destroyed by spore mobs. There are currently five utility lab blocks, all of which can be found under the Spore Tech tab in the creative menu.
BCU - Bio Containment Unit
Description: "The Biohazard Storage Unit is the perfect new addition to storing your organic materials."
Usage: Acts as a chest, having 32 slots. It is immune to Mound tendrils, making it a safe space to store food. Is immune to the destruction of spore mobs.
Obtaining: Crafted with six Compound Plates, two Glass, and one Water Bucket to produce 2. They are also located in the Prison, Hospital, Asylum Hospital variant, and Groundzero structures.
Tool: Pickaxe
Blast Resistance: 2
Hardness: 2
Luminous: No
Transparent: Partial
Flammable: No
Stack Size: 64
ID: spore:container
Cabinet
Usage: Acts as a chest, having 18 slots. Is immune to the destruction of spore mobs.
Obtaining: Crafted with six Wooden Slabs (of any type) and one Chest. They are also located in the Hospital and Hospital Asylum variant structures.
Tool: Axe
Blast Resistance: 2
Hardness: 2
Luminous: No
Transparent: Partial
Flammable: No
Stack Size: 64
ID: spore:cabinet
CDU - Cryogenic Dispensing Unit
Usage: When fed Ice Canisters, it will start dispensing ice every 5 seconds and destroy spore foliage and kill spore mobs within a 20x20x20 block cubical radius, even getting rid of Scents. It also converts Infested blocks back into their normal form and places snow in its range. Biomass blocks will be converted into Freeze Burned Biomass, Human Remains will be converted into Frozen Remains, and Outpost Watchers are destroyed. Each Ice Canister allows it to run for 10 minutes, or 12000 ticks, which is the fuel value that is displayed when the CDU is right clicked. When breaking a picking up a CDU, it will keep any ice it has stored in it. While shift right clicking, a menu will appear with a tutorial on how to use the CDU. Is immune to the destruction of spore mobs, excluding Specters.
CDUs can be clogged by Calamities when performing spore bursts and Proto Hiveminds when infesting blocks. When clogged, CDUs will be unable to dispense ice. It can be fixed by breaking it and placing it back down.
Obtaining: Crafted with four Compound Plates, three Iron Ingots, one Iron Trapdoor, and one Dispenser. They are also located in the Blue Iceberg Mines and Permafrost Mining Outpost structures.
Related Advancements: Local Ice Age
Tool: Pickaxe
Blast Resistance: 20
Hardness: 6
Luminous: No
Transparent: Partial
Flammable: No
Stack Size: 1
ID: spore:cdu
Incubator
Usage: When given Biomass (can hold up to four at mass capacity,) a spore weapon or armor piece can then be inserted into the Incubator to repair it. While an item is being repaired in the Incubator, the biomass goes down every tick but the durability of the item goes up one tick. The Incubator can be right clicked (assuming the player isn't holding Biomass) to retrieve the item inside. When breaking a picking up an Incubator, it will keep any Biomass stored in it. While shift right clicking, a menu will appear with a tutorial on how to use the Incubator. Is immune to the destruction of spore mobs.
Obtaining: Crafted with three Iron Ingots, three Redstone Dust, two Circuit Boards, and one BCU. They are also located in the Cell Tower, Prison, Hospital, and Asylum Hospital variant structures.
Tool: Pickaxe
Blast Resistance: 20
Hardness: 6
Luminous: No
Transparent: Partial
Flammable: No
Stack Size: 1
ID: spore:incubator
Surgery Table
Usage: Has a 4x4 crafting grid and is used to craft spore weapons, armor, and various craftable parts. Also has a slot to add stitching material (required) and slots to add different Agents (not required.) A stitching material can be String, Nerves or Tendons. It also has a compatibility with the Just Enough Items mod that provides all the recipes the Surgery Table has, though a different version can be viewed normally by clicking the paper icon in the menu. Additionally, there is a icon of three papers that opens an additional menu for the crafting of Living armor and Living MK2 armor. When crafting weapons and armor, they will almost always have low durability and will need to be repaired with an Incubator. Is immune to the destruction of spore mobs.
Obtaining: Crafted with five Compound Plates, one Crafting Table, one Glass Bottle, one Iron Sword, and one Iron Axe. They are also located in the Lodge, Prison, Hospital, and Asylum Hospital variant structures.
Related Advancements: Anesthesia Not Required
Tool: Pickaxe
Blast Resistance: 20
Hardness: 6
Luminous: No
Transparent: Partial
Flammable: No
Stack Size: 1
ID: spore:surgery_table
Zoaholic
Usage: When given a Cerebrum, a Mutated Heart, two Innards, and at least one Biomass, it will become active. Biomass provides the Zoaholic with 3000 biomass, which the Zoahlic itself can hold 12000 biomass. The biomass value of the Zoaholic can be viewed by right clicking it without Biomass in hand. (All the items are inserted by holding the item and right clicking on the Zoaholic.) While the Zoaholic is active, it will produce a heartbeat sound, and every 3 seconds give players in a 16 block radius Madness for 2 minutes. The Zoaholic consumes 1 biomass per tick. While active a player can right click it, causing it to print out a paper. If there is no Proto Hivemind or Calamity within an infinite range, the message on the paper will read "No anomaly detected." If there is, the Zoaholic will detect it and print out a message that has the coordinates of the mob (it does not provide a Y value, and the coordinates can be up to 50 blocks off.) The mob it picks is random. However, there is a 20% that the Zoaholic can backfire, and instead give the position of the player to the anomaly. The message displayed when this occurs is "The anomaly has found you..." When breaking a picking up a Zoaholic, it will keep any organs and Biomass stored in it. While shift right clicking, a menu will appear with a tutorial on how to use the Zoaholic. Is immune to the destruction of spore mobs.
Obtaining: Crafted with five Iron Ingots, two Circuit Boards, one BCU, and one Brain Remnants. They are also located in the Cell Tower, Prison, Hospital, and Military Camp structures.
Related Advancements: Discount Radar
Tool: Pickaxe
Blast Resistance: 20
Hardness: 6
Luminous: No
Transparent: Partial
Flammable: No
Stack Size: 1
ID: spore:zoaholic
Trivia
The name of the Zoaholic is a reference to the Zoaholic from Made in Abyss.
The name of the Zoaholic is "Proto Finder 3000" in the model data.