Verwahrungs are temporary summoning units incapable of direct combat that belong in the Organoid tier.
Spawning
Can be spawned by Challenge Watchers during a Challenge Raid.
Can be spawned by Proto Hiveminds when they have a target.
Can be spawned by the Reinforcement System.
Unique Behavior
Unlike most Spore Mobs, Verwahrungs are passive; they do not attack target-able entities.
Verwahrungs are capable of holding various Spore Mobs inside of them. The Mob a Verwahrung contains depends on how said Verwahrung spawned. The size of a Verwahrung will stretch if necessary to fit to the size of the Mob it's containing. Once a Verwahrung has completely finished emerging, it will take 4 seconds to open and release the Mob it's containing. After the Mob is released, the Verwahrung will immediately burrow and despawn. Mobs spawned via Verwahrungs will be granted Speed II, Strength II, Resistance II, and Regeneration II, all for 30 seconds.
When spawned by Challenge Watchers during a Challenge Raid, Verwahrungs may contain a Mob from the regular wave spawns or special spawns.
When spawned by Proto Hiveminds when they have a target or via any other means, Verwahrungs may contain a Knight, Griefer, Braiomil, Phayres, Scavenger, Bloater, Leaper, Slasher, Volatile, Mephitic, or Infected Evoker.
When spawned by the Reinforcement System, Verwahrungs may contain a Hyper Evolved of any type.
If a Verwahrung is damaged once it has fully emerged, it will attempt to burrow and despawn. The burrowing animation does not stop it from releasing its contained Mob; it can only be stopped if the Verwahrung is killed.
Behavior
When Verwahrungs either spawn or despawn, they'll display an emerging or burrowing animation. During the emerging state, they are invulnerable to all damage; not, however, the burrowing state.
Verwahrungs are immune to negative effects that are not above amplifier I.
Affected by Crowd Control.
Verwahrungs are stationary; immobile.
Verwahrungs have a passive regeneration equivalent to about amplifier II. This is disabled while they are freezing.
Verwahrungs can breathe underwater.
If Verwahrungs detect they're on a block with a hardness of 4 or more, they'll instantly despawn.
Present a weakness to the cold.
Are affected by the Despawning System.
Are affected by Vanilla Despawning.
In regards to Frostbite, have a Body Heat of 2 and Enum Percentage of 7.5%.
Related Advancements
Drops
Mutated Fibre (70% chance for 2 - 5)
Organoid Membrane (80% chance for 1 - 2)
If a Verwahrung containing a Mob is killed, it will drop the loot of the Mob it contained
Verwahrung
Statistics
HP: 20 (x10 hearts)
Armor: 2 (x1 bar)
ID: spore:verva
Threat Level: Variable
Trivia
'Verwahrung' is German and means 'safekeeping'.
Verwahrungs were originally referred to as 'Spore Pods' before an official name was decided.
The jaws of the Verwahrung were taken directly from the Proto Hivemind model, just being modified slightly.
The Verwahrung prompted the mod creator to consider a redesign of the Womb, which did end up happening.
Gallery
A Verwahrung releasing an Infected Evoker.