Contents
Verfalldraches are corpse tar-based dragon-like Air Calamities. They primarily utilize ranged attacks but are capable of melee. They heavily utilize procedural animation.
Spawning
Has a ~38.3% chance to spawn from a Womb (created from a Parent Signal that occurred at or above Y=90) when it reaches 100 biomass or is killed at Age 3.
Has an ~11.1% chance to spawn from a Womb when it reaches 100 biomass (or is killed at Age 3) and the 30% incorrect spawn roll hits (~3.3% chance overall).
Unique Behavior
Assuming a Verfalldrache's wings are intact, they are capable of flight. They have a specific method of flight, which goes as follows: Verfalldraches will first flap their wings to gain height. They will then glide for a second towards their target to gain momentum and lose some altitude. They then flap their wings again, and this process continues, which is how they fly. When a Verfalldrache is within range of their current target, they will perpetually fly in a circular motion around their target about 8 blocks above the target for as long as they have that target.
Verfalldraches have three different heads: their main Corpse Tar Head in the center, an Electric Head on their left, and a Sonic Head on their right. The heads of the Verfalldrache have a 32 block follow range and can target entities independently from their parent Verfalldrache. Each head has its own unique abilities. Upon a head performing its attack and being within 12 blocks of its target, the head will stretch to be as close to the target as possible.
The Corpse Tar Head will build up 1 'tar' every second, with a cap of 35 tar. When having a target within 16 blocks, the head will rapidly fire corpse tar projectiles every second that deal 5 damage (x2.5 hearts) and inflict Ignitable I for 10 seconds. If a projectile hits a block, a cluster of Tar Pools will be placed in a 4x4 block area of where it landed. These projectiles consume 1 tar.
Once a Verfalldrache's Corpse Tar Head has built up 30 tar, the Verfalldrache will be capable of performing its fire trail ability. Upon having enough tar and a target that is at least 35 blocks away, the Verfalldrache will quickly fly in the direction of their target while their Corpse Tar Head rapidly spits out corpse tar projectiles downwards. As this happens, their Electric Head's sparks will ignite all the projectiles. Once these projectiles hit the ground, they will create large patches of fire in a 4x4 block range of each projectile. The Verfalldrache will continually do this ability until it has flown around 20 blocks past where its target was or it collides with something.
The Electric Head, when having a target, will build up its charge meter. It increases by 0.2 every tick. If the Electric Head loses its target, its charge will slowly drain by 0.1 every tick. It can have a maximum charge of 20. Upon reaching 10 charge and still having a target that's within 32 blocks, the Electric Head will shoot out a large bolt of electricity, which consumes all charge and deals 15 (x7.5 hearts) lightning damage, as well as setting the target on fire for 5 seconds. This bolt does x3 damage to Iron Golems.
The Sonic Head will build up to a sonic shriek attack every 10 seconds. The shriek functions similarly to a Warden's, being impossible to dodge (passing through blocks) and bypassing most forms of armor. It has a range of 24 blocks and the shriek does 5 damage (x2.5 hearts).
The hitboxes for the heads of the Verfalldrache have their own personal health, which is 35% of their parent Verfalldrache's health (105 HP (x52.5 hearts)). If the health of a head is fully depleted, it and the corresponding neck will be severed, spawning the correlating Verfalldrache Head entity (see below) and the Verfalldrache loses the abilities of the head that was severed. This can occur to all three heads. If a Verfalldrache loses all three of its heads, its body will resort to dealing simple melee damage. If the heads' parent Verfalldrache heals to 100% health, any heads that are severed will be regenerated, granting the Verfalldrache the abilities of the severed head(s) back.
The hitboxes for the wings of the Verfalldrache have their own personal health, which is 25% of their parent Verfalldrache's health (75 HP (x37.5 hearts)). If the health of a wing is fully depleted, it will become torn, and between 3 to 9 Wing Membranes will be dropped from the wing, in addition to the Verfalldrache losing its flying capabilities (only one wing needs to be torn for this to happen), forcing it to walk normally (though, Verfalldraches are capable of running surprisingly fast). This can occur to both wings. If the wings' parent Verfalldrache heals to 100% health, any wings that are torn will be healed and untorn, granting the Verfalldrache its flight back.
Verfalldraches are capable of performing Spore Bursts (explained in-depth on the Calamities page). The positive effects they'll grant to allies is Speed I, Strength I, and Resistance II, all for 30 seconds. The negative effects they'll give to targets is Mycelium Infection II, Weakness II, and Slowness II, all for 30 seconds.
Verfalldraches have three possible custom death messages, being "<player> was eaten by Verfalldrache", "<player> was crushed by Verfalldrache", and "<player> was dismantled by Verfalldrache".
Behavior
Verfalldraches are hostile to most non-Spore mobs, with the exceptions being Animals and Fish (unless Should attack Animals is enabled via the Config) and mobs included in the Mobs Not Targeted blacklist within the Config.
Verfalldraches inflict Mycelium Infection II for 30 seconds when dealing melee damage.
Capable of breaking blocks with a hardness of 5 or lower.
Verfalldraches are immune to negative effects that are not above amplifier I.
Cannot ride Boats.
Can perform short dashes in liquids to pursue a target.
Verfalldraches are influenced by Parent Objectives and Redirection.
Verfalldraches can become Rooted.
Verfalldraches can summon Scents in combat (different from Spore Bursts).
When below half health, Verfalldraches can summon Vigils in combat.
Can communicate targets and Search Positions with other Spore Mobs, very similarly to how Linked Mobs do.
Upon death, Verfalldraches place a variety of Biomass Blocks and Human Remains where they died, as well as Corpse Pieces.
Verfalldraches can be affected by the Womb Crafting System.
Can fall from up to 28 blocks before taking fall damage.
Verfalldraches have 1.0 knockback resistance, meaning they can't be knocked back by attacks.
The melee attack of Verfalldraches deals 3 knockback.
Melee attacks of Verfalldraches have an AOE.
Verfalldraches have a step up height of 1.5, meaning they don't have to jump to go up blocks that are 1.5 blocks tall.
Able to utilize Kill Points to grant themselves buffs.
Verfalldraches granting themselves Regeneration with Kill Points will receive it for 30 seconds. If below 50% health, it'll be Regeneration II as well.
Present a weakness to the cold.
Verfalldraches are not influenced by Horde Mentality; they exist as commanders. However, Infected and Evolved will attempt to pair up with them.
Are not affected by Vanilla Despawning.
In regards to Frostbite, have a Body Heat of 5 and Enum Percentage of 2.5%.
Related Advancements
Drops
Amalgamated Heart (50% chance for 1)
Armor Fragment (100% chance for 5 - 20)
Cerebrum (70% chance for 2 - 7)
Mutated Fibre (100% chance for 33 - 75)
Mutated Heart (70% chance for 3 - 7)
Spine Segment (56% chance for 8 - 17)
Tumor (100% chance for 2 - 5)
Wing Membrane (100% chance for 12 - 35)
Experience Points (50)
Lore
All Calamities are created to resemble a specific fear of humans in order to make them more intimidating. The Verfalldrache is meant to resemble the fear of large flying monsters, such as dragons.
Statistics
HP: 300 (x150 hearts)
Base Armor: 15 (x7.5 bars)
Melee Damage: 10 (x5 hearts)
Tar Projectile Damage: 5 (x2.5 hearts)
Electricity Damage: 15 (x7.5 hearts)
Sonic Shriek Damage: 5 (x2.5 hearts)
Minimum Damage: 2 (x1 heart)
Damage Cap: 50 (x25 hearts)
Main Follow Range: 128 blocks
Head Follow Range: 32 blocks
Move Speed: 0.25
ID: spore:verfall
Threat Level: RUN
Verfalldrache Heads are slow combatants with various abilities that belong in the Calamity Limb tier. They heavily utilize procedural animation.
Spawning
If the head hitboxs' personal healths of a Verfalldrache (35% of their parent Verfalldrache's health) is fully depleted, they will be severed and fall off as a Verfalldrache Head.
Unique Behavior
Unlike most Calamity Limbs, Verfalldrache Heads are actually capable of movement; they can slowly slither on the ground. They can also target and attack living entities.
The health and armor of Verfalldrache Heads is 20% of their original parent Verfalldrache's health and armor, that being 60 HP (x30 hearts) and 3 armor (x1.5 bars). The damage is 50% of the original Verfalldrache's damage, that being 5 damage (x2.5 hearts).
All three Verfalldrache Heads can be severed, and each has its own unique abilities.
Corpse Tar Heads inflict Ignitable I for 10 seconds when dealing melee damage.
Electric Heads, when having a target, will build up their charge meter. It increases by 0.2 every tick. If an Electric Head loses its target, its charge will slowly drain by 0.1 every tick. Their charge has a cap of 10. Every 5 ticks, if there is a target within [X] blocks of an Electric Head, sparks will jump off the head and onto the target, shooting a small bolt that consumes 1 charge and deals 25% of a Verfalldrache's Electric Head's attack (3.75 lightning damage (x1.875 hearts)) to the target.
The range that sparks can jump off an Electric Head increases with its charge. The range is calculated by the following equation: [current charge value] x 3 + 4 (there is also some vector RNG involved).
Sonic Heads will build up to a sonic shriek attack every 20 seconds. The shriek functions similarly to a Warden's, being impossible to dodge (passing through blocks) and bypassing most forms of armor. The shriek does 5 damage (x2.5 hearts).
Verfalldrache Heads can swim relatively fast in liquids.
Verfalldrache Heads have a step up height of 1, meaning they don't have to jump to go up one block.
Behavior
Verfalldrache Heads are hostile to most non-Spore mobs, with the exceptions being Animals and Fish (unless Should attack Animals is enabled via the Config) and mobs included in the Mobs Not Targeted blacklist within the Config.
Will periodically place Big Mycelium Growths and Small Mycelium Growths in a 4.1 block radius around themselves.
Verfalldrache Heads have 1.0 knockback resistance, meaning they can't be knocked back by attacks.
Present a weakness to the cold.
Are affected by Vanilla Despawning.
Drops
Armor Fragment (100% chance for 3 - 14)
Fang (100% chance for 3 - 12)
Mutated Fibre (100% chance for 5 - 15)
Tendons (70% chance for 6 - 12)
Statistics
HP: 60 (x30 hearts)
Armor: 3 (x1.5 bars)
Melee Damage: 5 (x2.5 hearts)
Electricity Damage: 3.75 (x1.875 hearts)
Sonic Shriek Damage: 5 (x2.5 hearts)
Follow Range: 16 blocks
Move Speed: 0.15
ID: spore:verfall_head
Threat Level: Unknown
Trivia
The Verfalldrache is a suggested mob, coming from the minds of @that_insane_guy and @nexouuz in the Spore Asylum Discord server.
'Verfalldrache' is German and means 'decay dragon'.
It was originally going to be called 'Behemoth', but the name didn't stick. A poll was done in the Discord server in order to find a proper name. The winning name was 'Luftwaffe', which is the German term for air force. However, it was later changed to 'Verfalldrache' to better fit its abilities.
The Verfalldrache is genderfluid (they steal the gender and sexuality of the last thing they killed).
The Verfalldrache likely has the most NBT variables of all Spore entities, clocking out to 15 unique NBT values.
The wingspan of the Verfalldrache is around 28 blocks.
The Verfalldrache has seven ambient sounds; two for the Corpse Tar Head, two for the Sonic Head, two for the body (when it is missing at least one head), and one electricity loop for the Electric Head.
One of the background sounds for the Verfalldrache’s ambients was titled "dragon_racist" on Freesound for an unknown reason.
The Verfalldrache’s Corpse Tar ignition mechanic with the Corpse Tar Head and Electric Head is inspired by the Hideous Zippleback from How to Train Your Dragon.
The shriek of the Verfalldrache's Sonic Head originally did double the damage. It was nerfed due to being too strong, as the shriek ignores armor.
Verfalldraches were originally going to have a tail swipe attack for when they lost all their heads. However, when the mod creator was animating it, he said it looked stupid and decided to scrap it.
The Verfalldrache was planned to have an ability where it would pick up a target with its tail, fly them into the air, and drop them back down. It was scrapped for an unknown reason (likely because it would've disrupted combat too much).
Gallery
One of the reference images used to model the Verfalldrache.
A picture posted in the Discord server teasing the Verfalldrache before it was released.
Ditto.
Getting the Verfalldrache's body to render in-game.
Getting the Verfalldrache's tar sacks to render in-game.
Getting the Verfalldrache's wings to have hitboxes.
Getting the Verfalldrache's necks to render in-game.
Getting the Verfalldrache's heads to render in-game.
Giving the Verfalldrache's electric head a texture.
Giving the Verfalldrache's electric head neck segments proper models.
Giving the Verfalldrache's corpse tar head and sonic head textures.
Ditto.
Giving the Verfalldrache's tail segments proper models.
Getting the Verfalldrache's electric head's electricity to render in-game.
Giving the Verfalldrache's body neck tumors.
Getting the Verfalldrache's wings to be torn in-game.
Getting the Verfalldrache's heads to regrow in-game.
Getting the Verfalldrache to shoot tar projectiles in-game.
Getting the Verfalldrache to perform its fire trail ability in-game.
Getting the Verfalldrache to fly around its target in-game.
Getting the Verfalldrache's heads to fall off in-game.