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Gargoyles are a possible evolution of Infected Adventurers, belonging in the Evolved tier.
Spawning
Spawned when an Infected Adventurer gets an evolution point by killing a mob and its evolution timer begins. If the evolution succeeds, they have a 30% chance to become a Gargoyle.
Spawned from Vigils during the second and third waves of a Vigil raid.
Unique Behavior
When evolving, the Gargoyle will keep the same head armor and custom name as the Infected Adventurer it evolved from. If the Infected Adventurer had a chestplate, leggings, or boots on, they will disappear and not be on the Gargoyle.
When spawned by a spawn egg or through commands, they will retain the same values for armor and names.
Gargoyles are flying mobs, allowing them to reach targets at higher levels and overall making them more mobile than other mobs. Though, they are able to 'land' on the ground and hover above it.
Gargoyles will attempt to fly about 10 blocks above their target and slam down. This slam has no cooldown and requires the Gargoyle to have 'fell' at least 3 blocks. It's capable of making blocks around the target have gravity and fall, as well as doing AOE damage. The damage of the slam, the range of blocks that can fall, and hardness of blocks that can fall is dynamic and depends on how far the Gargoyle fell. If the Gargoyle is in water when it hits the ground, the slam will be canceled and not do any damage, nor cause any blocks to fall.
The damage of the slam decided by the following equation: 8 x [how many blocks it fell] x 0.1.
The range of blocks that can fall is decided by the following equation: 2 + [how many blocks it fell] x 0.25.
The hardness of blocks that can fall is decided by the following equation: 1 + [how many blocks it fell] x 0.15.
Gargoyles are incapable of dealing regular melee damage; they can only attack via their slam.
Behavior
Gargoyles are melee combatants, attacking mobs with Infected forms, golems, and most hostile mobs.
Gargoyles inflict Mycelium Infection for 30 seconds when dealing melee damage.
Has a follow range of 48 blocks.
Gargoyles have a 5% chance to drop a Scent upon death.
When killed, have a chance to place a small short-lived Mycelium Infection area effect cloud.
Gargoyles will attempt to group together in hordes with other Evolved.
Infected will follow Gargoyles, who themselves will follow Hyper Evolved and Calamities.
Can perform low leaps/dashes to chase prey quickly through water.
Able to use kill points to give themselves buffs, such as strength or speed if the target is running away. They can also give themselves regeneration if they are low on health.
Capable of breaking glass and leaves.
Have a damage cap of 1/3 of their health on hard mode.
Present a weakness to the cold, like all spore mobs.
Related Advancements
Drops
Gargoyle
Statistics
HP: 35 (x17.5 hearts)
Armor: 6 (x3 bars)
Damage: 8 (x4 hearts)
ID: spore:gargoyle
Threat Level: Medium-High
Trivia
Gargoyles are based on real life gargoyles.
They are designed to be anti-sky base units.
The original name of the Gargoyle was ‘Zertrummerer’.
‘Zertrummerer’ is German, and means “smasher.”
The back wings are meant to resemble two sets of organic Elytras.
The reason the Gargoyle doesn't wear chestplates, leggings, and boots is because its body is too fat for the chestplate and it doesn't really have legs or feet for the leggings and boots.
Gallery
A picture posted in the Discord server teasing the Gargoyle before it was released.
Getting the Gargoyle to render in-game.