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Contents
Crafted and stitched together in a Surgery Table with grotesque flesh and tough armor fragments, the armor of spore breaths on your body as you wear it. While it may seem like living armor wouldn't give much protection, it is quite the contrary. The uniquely evolved fibres of flesh and armor plating provide astounding protection from a variety of attacks. The flesh of the armor is capable of essentially becoming a part of you, creating a powerful symbiosis that you can use to your advantage.
Making such armor does put a lot of stress and injury on them, as when crafting them, they will almost always have low durability. To solve this, just put them in an Incubator after crafting to repair them. Armor can also be repaired in an Anvil by adding Biomass. Additionally, when an armor piece gets to 10 durability, instead of continuing to dwindle and break, it will instead stop at 10 durability and no longer protect the entity with the message "Too Hurt to be of any use" displaying on the item. This can of course be fixed by healing the item. Also, when crafting armor there is a 10% chance for a Mutation to occur. Agents can increase the chance of this happening. Read about both of these on their respective pages.
Flesh Helmet
Armor: 2
Enchantability: 1
Durability: 350
Special Abilities: When worn with the full Flesh set, will grant Symbiosis. This is not interchangeable with the Living set or Living set MK2. Can take helmet related enchantments.
Flesh Helmets are required to create Living Helmets.
Obtaining: Crafted with six Dense Muscle, four Mutated Fibre, four Nerves, two Cerebrums, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:living_helmet
Flesh Chestplate
Armor: 6
Enchantability: 1
Durability: 500
Special Abilities: When worn with the full Flesh set, will grant Symbiosis. This is not interchangeable with the Living set or Living set MK2. Can take chestplate related enchantments.
Flesh Chestplates are required to create Living Chestplates.
Obtaining: Crafted with six Dense Muscle, two Tendons, two Innards, two Alveolic Sacks, one Altered Spleen, one Living Core, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:living_chest
Flesh Leggings
Armor: 5
Enchantability: 1
Durability: 400
Special Abilities: When worn with the full Flesh set, will grant Symbiosis. This is not interchangeable with the Living set or Living set MK2. Can take legging related enchantments.
Flesh Leggings are required to create Living Leggings.
Obtaining: Crafted with eight Dense Muscle, two Tendons, two Nerves, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:living_pants
Flesh Boots
Armor: 2
Enchantability: 1
Durability: 350
Special Abilities: When worn with the full Flesh set, will grant Symbiosis. This is not interchangeable with the Living set or Living set MK2. Can take boot related enchantments.
Flesh Boots are required to create Living Boots.
Obtaining: Crafted with six Dense Muscle, two Tendons, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:living_boots
Plated Helmet
Armor: 4
Armor Toughness: 1
Enchantability: 1
Durability: 450
Special Abilities: Can take helmet related enchantments.
Plated Helmets are required to create Living Helmets.
Obtaining: Crafted with four Armor Fragments, four Armor Plates, two Spine Segments, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:plated_helmet
Plated Chestplate
Armor: 8
Armor Toughness: 1
Enchantability: 1
Durability: 600
Description: "Holding shift actives the wall climbing ability."
Special Abilities: While holding shift, the wearer will be able to climb walls, similar to a Spider. Can take chestplate related enchantments.
Plated Chestplates are required to create Living Chestplates.
Obtaining: Crafted with six Armor Plates, two Spines, two Armor Fragments, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:plated_chest
Plated Leggings
Armor: 6
Armor Toughness: 1
Enchantability: 1
Durability: 500
Special Abilities: Can take legging related enchantments.
Plated Leggings are required to create Living Leggings.
Obtaining: Crafted with six Armor Plates, two Spines Segments, two Armor Fragments, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:plated_pants
Plated Boots
Armor: 3
Armor Toughness: 1
Enchantability: 1
Durability: 450
Special Abilities: Can take boot related enchantments.
Plated Boots are required to create Living Boots.
Obtaining: Crafted with six Armor Plates, two Armor Fragments, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:plated_boots
Living Helmet
Armor: 4
Armor Toughness: 1
Knockback Resistance: 1
Enchantability: 1
Durability: 350
Special Abilities: When worn with the full Living set, will grant Symbiosis. This is not interchangeable with the Flesh set, but is with the Living set MK2 (however only Symbiosis I will be granted, not Symbiosis II). Can take helmet related enchantments.
Living Helmets are required to create Living Helmet MK2s.
Obtaining: Crafted with one Plated Helmet, one Flesh Helmet, and one Integrating Agent (in a Surgery Table.)
ID: spore:inf_helmet
Living Chestplate
Armor: 10
Armor Toughness: 1
Knockback Resistance: 1
Enchantability: 1
Durability: 500
Description: "Holding shift actives the wall climbing ability."
Special Abilities: While holding shift, the wearer will be able to climb walls, similar to a Spider.
When worn with the full Living set, will grant Symbiosis. This is not interchangeable with the Flesh set, but is with the Living set MK2 (however only Symbiosis I will be granted, not Symbiosis II). Can take chestplate related enchantments.
Living Chestplates are required to create Living Chestplate MK2s.
Obtaining: Crafted with one Plated Chestplate, one Flesh Chestplate, and one Integrating Agent (in a Surgery Table.)
ID: spore:inf_chest
Living Leggings
Armor: 9
Armor Toughness: 1
Knockback Resistance: 1
Enchantability: 1
Durability: 400
Special Abilities: When worn with the full Living set, will grant Symbiosis. This is not interchangeable with the Flesh set, but is with the Living set MK2 (however only Symbiosis I will be granted, not Symbiosis II). Can take legging related enchantments.
Living Leggings are required to create Living Leggings MK2s.
Obtaining: Crafted with one Plated Leggings, one Flesh Leggings, and one Integrating Agent (in a Surgery Table.)
ID: spore:inf_pants
Living Boots
Armor: 4
Armor Toughness: 1
Knockback Resistance: 1
Enchantability: 1
Durability: 350
Special Abilities: When worn with the full Living set, will grant Symbiosis. This is not interchangeable with the Flesh set, but is with the Living set MK2 (however only Symbiosis I will be granted, not Symbiosis II). Can take boot related enchantments.
Living Boots are required to create Living Boots MK2s.
Obtaining: Crafted with one Plated Boots, one Flesh Boots, and one Integrating Agent (in a Surgery Table.)
ID: spore:inf_boots
Living Helmet MK2
Armor: 4
Armor Toughness: 3
Knockback Resistance: 1
Enchantability: 1
Durability: 600
Special Abilities: Gives Water Breathing to the wearer when underwater and as long as the helmet is equipped. Gives Night Vision for 30 seconds to the wearer when sneaking. Functions like a Gas Mask, with the additional ability of blocking Madness I.
When worn with the full Living set MK2, will grant Symbiosis II. This is not interchangeable with the Flesh set, but is with the Living set (however only Symbiosis I will be granted, not Symbiosis II). Can take helmet related enchantments.
Obtaining: Crafted with one Living Helmet, one Brain Remnant, and one Respirator (in a Surgery Table.)
ID: spore:inf_up_helmet
Living Chestplate MK2
Armor: 13
Armor Toughness: 3
Knockback Resistance: 1
Enchantability: 1
Durability: 700
Description: "Holding shift actives the wall climbing ability."
Special Abilities: While holding shift, the wearer will be able to climb walls, similar to a Spider. Acts as an Elytra, granting the wearer gliding abilities and flight with fireworks.
When worn with the full Living set MK2, will grant Symbiosis II. This is not interchangeable with the Flesh set, but is with the Living set (however only Symbiosis I will be granted, not Symbiosis II). Can take chestplate related enchantments.
Obtaining: Crafted with one Living Chestplate, one Airborne Reforged Biomass, and one Reconstructed Elytron (in a Surgery Table.)
ID: spore:inf_up_chest
Living Leggings MK2
Armor: 10
Armor Toughness: 3
Knockback Resistance: 1
Speed: 0.02
Enchantability: 1
Durability: 650
Special Abilities: Makes the wearer walk slightly faster. Gives Jump Boost II to the wearer as long as the leggings are equipped. Additionally gives the wearer a step up height of 0.75.
When worn with the full Living set MK2, will grant Symbiosis II. This is not interchangeable with the Flesh set, but is with the Living set (however only Symbiosis I will be granted, not Symbiosis II). Can take legging related enchantments.
Obtaining: Crafted with one Living Leggings, one Terrestrial Reforged Biomass, and one Hypersuspensile Ligaments (in a Surgery Table.)
ID: spore:inf_up_pants
Living Boots MK2
Armor: 5
Armor Toughness: 3
Knockback Resistance: 1
Swim Speed: 0.5
Enchantability: 1
Durability: 400
Special Abilities: Allows the wearer to fall from an additional 25 blocks before taking damage. Makes the user swim slightly faster.
When worn with the full Living set MK2, will grant Symbiosis II. This is not interchangeable with the Flesh set, but is with the Living set (however only Symbiosis I will be granted, not Symbiosis II). Can take boot related enchantments.
Obtaining: Crafted with one Living Boots, one Aquatic Reforged Biomass, and one Prehensile Fins (in a Surgery Table.)
ID: spore:inf_up_boots
Reconstructed Elytron
Armor: 5
Armor Toughness: 1
Enchantability: 1
Durability: 500
Special Abilities: Acts as an Elytra, granting the wearer gliding abilities and flight with fireworks.
Reconstructed Elytrons are required to create Living Chestplate MK2s.
Obtaining: Crafted with four Alveolic Sacks, two Tendons, two Armor Plates, two Wings, two Living Cores, and one string/Tendons/Nerves as a stitching material (in a Surgery Table.) Agents can be added to increase various attributes.
ID: spore:r_elytron
WIP.
Flesh Horse Armor
Armor: 8
Enchantability: N/A
Durability: N/A
Special Abilities: While a Horse wears this armor, a check is made every second. If the Horse is below 100% health, it gets Regeneration for 10 seconds.
Obtaining: They are dropped as rewards from a Challenge Watcher raid.
ID: spore:flesh_horse_armor
Plated Horse Armor
Armor: 12
Enchantability: N/A
Durability: N/A
Special Abilities: Allows the Horse to climb walls, similar to a spider.
Obtaining: They are dropped as rewards from a Challenge Watcher raid.
ID: spore:plated_horse_armor
Living Horse Armor
Armor: 20
Enchantability: N/A
Durability: N/A
Special Abilities: Allows the Horse to climb walls, similar to a spider. While a Horse wears this armor, a check is made every second. If the Horse is below 100% health, it gets Regeneration for 10 seconds.
Obtaining: They are dropped as rewards from a Challenge Watcher raid.
ID: spore:living_horse_armor
Trivia
The Living Armor set is inspired by the Praetor Suit from DOOM.
In the code, the Flesh set is referred to as "infected" exoskeleton, the Plated set is referred to "plated" exoskeleton, and the Living set as "living" exoskeleton. The Living Chestplate MK2 is called "Upgraded Infected Exoskeleton," even though it should be called "Upgraded Living Exoskeleton."
There is also an inconsistency with the IDs, with the Flesh set being called "living" and the Living set being called "inf" (short for infected.)
The reason the Flesh and Living Horse armor doesn't give Symbiosis is because due to how Horse health and speed is managed in the code, the effect doesn't boost any attributes, making it do nothing for the Horse.
Gallery
The full set of Flesh armor.
The full set of Plated armor.
The full set of Living armor.
The full set of Living armor MK2.
A Horse wearing Living Horse Armor.
Concept art of the three sets of armor (made by @bigxplosion).
The original full set of Flesh armor.
The original full set of Plated armor.
The original full set of Living armor.
An unused version of the Flesh armor set.
An unused version of the Plate armor set.
A picture posted in the Discord server teasing the Living Horse Armor before it was released.
A picture posted in the Discord server teasing the Living Horse Armor before it was released.
Getting the Flesh armor set to render in-game.
Getting the Plate armor set to render in-game.
Ditto.
Getting the Living armor set to render in-game.
Getting the Flesh Horse Armor to render in-game.
Ditto.
Getting the Plated Horse Armor to render in-game.
Getting the Living Horse Armor to have Mutations.
Ditto.