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Enchantments are put on weapons and armor by Reagents. They can only be put on spore weapons and armor. There are four enchantments and two curses total. When crafting Flesh and Plated armor into the Living set, if any of the items have enchantments, they will carry over. Enchantments will carry over when crafting the Living MK2 set as well. Read the Reagents page for more info on how to get the following enchantments.
Enchantments
Symbiotic Reconstitution - Any type
Usage: Slowly repairs the given item while in the player's inventory. Only works if the player has the Symbiosis effect.
Obtaining: Applied from Symbiotic Reagents.
ID: spore:symbiotic_reconstitution
Voracious Maw - Any type
Usage: When an item with Voracious Maw is below 100% durability, it can be right clicked in the inventory with a generic meat item to heal a maximum of 50 durability.
Has a unique ability when applied to helmets. When damaging an entity while wearing a helmet with Voracious Maw, there is a 10% the wearer will receive 6 hunger (3 bars).
Obtaining: Applied from Voracious Reagents.
ID: spore:voracious_maw
Corrosive Potency - Weapon type
Usage: Makes the weapon inflict Corrosion II for 3 seconds on the hit target.
Obtaining: Applied from Corrosive Reagents.
ID: spore:corrosive_potency
Cryogenic Aspect - Weapon type
Usage: When hitting a mob, adds to the mob's freezing timer for 15 seconds (plus 300 ticks.) Deals bonus damage to spore mobs since they are weak to the cold.
Obtaining: Applied from Cryogenic Reagents.
ID: spore:cryogenic_aspect
Gastric Spewage - Weapon type
Usage: Inflicts bile debuffs on the hit target (Blindness, Weakness, and Slowness I for 5 seconds and Mining Fatigue I for 10 seconds.)
Obtaining: Applied from Gastric Reagents.
ID: spore:gastric_spewage
Serrated Thorns - Armor type
Usage: Entities damaging the wearer will take damage equal to 3.5 times the level of the enchantment. The attacker will additionally receive either Poison or Corrosion for 2 seconds, the duration increasing by 2 seconds per level of enchantment.
Obtaining: Applied from Serrated Reagents.
ID: spore:serrated_thorns
Curses
Unwavering Nature - Any type
Usage:
On tools - makes the tool inflict Mycelium Infection II for 30 seconds when hitting a mob.
On armor - makes the player have a 5% chance to spawn a Scent when hurt. Also makes it so when getting hurt by any mob, will give the player Mycelium Infection I for 30 seconds.
Obtaining: Has a 10% chance to be applied from any Reagent.
ID: spore:unwavering_nature
Mutagenic Reactant - Any type
Usage:
On tools - when hitting an evolvable mob, has a 10% chance to instantly evolve the mob at the cost of half the player's current hunger.
On armor - when getting hit, has a 20% chance to apply a random bad effect per armor set (one more bad effect per amount of armor worn with this curse.) Can give Weakness for 10 seconds, Poison for 4 seconds, Slowness for 6 seconds, and Nausea for 10 seconds, all amplifier 1.
Obtaining: Has a 10% chance to be applied from any Reagent.
ID: spore:mutagenic_reactant